These aspects they suspect may attract more women to get into playing video games. The group exposed to highly sexualized images, from video games in comparison to control group , was more tolerant to sexual harassment but showed the same rape myth acceptance. Overall, Kuznekoff and Rose found that there were hypernegative effects with hostile targeting of the female voice. The demographics of video game culture have changed since the s and 90s, when video games were perceived as something of interest mainly to young men. Klinische Monatsblatter Fur Augenheilkunde. Journal of Experimental Social Psychology.
Kenia. Age: 20.
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Skye. Age: 22.
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Entertainment Software Association. Combined with the Proteus effect, it is expected that a woman who chooses a more sexualized avatar will objectify themselves more than one who chooses a non-sexualized avatar. A study published in May investigated the common perception of a gender performance gap.